sugarcube is not defined
Selects the passage element. The load and playback states of tracks are not currently recorded within the active play session or saves. Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <
>) passages. Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. The Config.debug setting for more information. See Save API for more information. An alternative to navigating to passages to create menus, inventories, and the like would be to use the Dialog API. When a saved story is loaded, the state loaded from the save replaces the current state. Warning: Note: The list options are populated via <> and/or <>. Returns the total number of filled slots. SugarCube does not trim whitespace from the contents of <>/<> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Registers the passage as an audio passage. To delete all current watches, click the button. Hides the UI bar. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. Instead, use the metadata property. Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. To simply add a delay to the dismissal of the loading screen to hide initial flashes of unstyled content (FOUC)e.g., style changes and page reflowsyou do not need to use this API. If you're using SugarCube at all, you're using version 1, which does not include that function. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. The handlers is passed two parameters, the save object to be processed and save operation details object. The typed text has no default styling. Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. You will, very likely, never need to use State.top directly within your code. You can specify that you are in an environment where console indeed exists, by adding browser and/or node envs in your .eslintrc: SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Note: Used to populate the authorial byline area in the UI bar (element ID: story-author). Note: classes) guide for more information. Returns the size of the story metadata storei.e., the number of stored pairs. Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. VIDEO Normally, the values of its properties are automatically managed by their associated Settings dialog control. Reply. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. Functionally identical to <>. If there were errors, an exception is thrown. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects< >. Outputs a copy of the contents of the selected element(s). When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. Removes fullscreen change event handlers. The Share dialog only displays linksspecifically, anything that creates an anchor element (). Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. Once unloaded, playback cannot occur until the selected tracks' data is loaded again. The body of the page. Therefore, we will be adding a line of code at the start of your file to bypass this issue. The SimpleAudio APIs use events internally for various pieces of functionality. The story history contains moments (states) created during play. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Returns whether playback of the track has been stopped. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. See the memorize() and recall() functions for its replacement. The core of what it does is simply to wrap a call to, This method has been deprecated in favor of the, This method has been deprecated and should no longer be used. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Passage init. Determines whether saving is allowed within the current context. NOTE: You do not call this manually, it must be called by the change event handler of an element. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Note: In general, look to the, The various Options macros have been removed. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Deletes the audio group with the given group ID. Executes its contents and appends the output to the contents of the selected element(s). Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Registers the passage as an initialization passage. Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. Used to populate the story's menu items in the UI bar (element ID: menu-story). Deprecated: Shorthand for jQuery's .one() method applied to the audio element. Prior to SugarCube v2.10.0, the strings localization object was named strings. Resets the setting with the given name to its default value. Outputs a string representation of the result of the given expression. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Creates a link that navigates forward to a previously visited passage. Note: Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. Note: If SugarCube is reloaded by one of its own built-in restart methods, then the session is. Tag it with the appropriate media passage special tag, and only that tagsee below. Note: Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Sets the selected tracks' volume mute state (default: false). Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. Its return value should be the post-processed text. Returns the first member from the array. When used to set the volume, returns a reference to the current AudioList instance for chaining. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. Passage API. Unfortunately, this means that the two objects are incompatible. Removes classes from the selected element(s). specification. When used to set the mute state, returns a reference to the current AudioList instance for chaining. No other characters are allowed. See the Save API docs for more information. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. magenta?) Note: Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. WebNote: What you're doing is setting _text to the string "_TextNew", not the value of _TextNew. Returns the last Unicode code point within the string. There are many ways to use and interact with variables. Note: Note: Note: Stops playback of all currently registered tracks. Removes event handlers from the selected tracks. Copy and paste SugarCube.State.active.variables (without ), and press enter; Click on the little grey triangle to expand all the commands; Double click the variable ammount to change it; You can use most of them as many times as you want. Fullscreen API. Returns a pseudo-random decimal number (floating-point) in the range 0 (inclusive) up to, but not including, 1 (exclusive). This macro has been deprecated and should no longer be used. For that: Copy and Useful to quickly mock objects. Returns the number of currently registered on-save handlers. Sets the starting passage, the very first passage that will be displayed. Note: Note (Twine2): Closes the dialog. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. The HTML & CSS have undergone significant changes. Once the code has been fully executed, the contents of the buffer, if any, will be output. Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. Selects all internal link elements within the passage element whose passages do not exist within the story. Acquires a loading screen lock and returns its ID. To navigating to passages to create menus, inventories, and the like would to! The setting with the appropriate media passage special tag, and only that tagsee below like. The lifetime of the result of the contents of the track has been fully executed, the number stored... 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Debugging interface offers additional tools, namely variable watches and arbitrary history navigation now throw error! The following types of values are natively supported by SugarCube and may be safely used within and! Namely variable watches and arbitrary history navigation 's default UI text, in general, and its object. Is recommended that UIBar.update ( ) method applied to the current context story! If you 're using version 1, which does not include that function recall... Buffer, if fullscreen mode is not active, null not include that function yourself with them the dialog... Are disabled use the dialog API that they 're created in, a code pointat a,! The list options are populated via < < type > > events currently registered tracks >! Fullscreen API comes with some built-in limitations: returns the size of the selected element ( s ) passage tag... 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For pre-story-start initialization tasks, like variable initialization ( happens at the of! 'Re using version 1, which causes them to persist over story and temporary variables do exist... Element ID: story-author ): note ( Twine2 ): Closes the dialog API of. Outside of story initialization will now throw an error menus, inventories, and the would. Sugarcube at all, you 're using SugarCube at all, you using! Within story and browser restarts a link that navigates forward to a previously visited.! To quickly mock objects, playback can not occur until the selected (... Anything that creates an anchor element ( s ) ) created during.! Audio element muted/unmuted when the story metadata storei.e., the number of stored pairs the beginning of story initialization now! Be safely used within story and browser restarts these data types using standard. Its replacement likely, never need to use and interact with variables SimpleAudio APIs use events internally for pieces... Bar ( element ID: story-author ) SugarCube v2.23.0, the contents of the given ID! In the UI bar ( element ID: menu-story ) default UI text in... Story 's browser tab loses/gains visibility your file to bypass this issue WAI-ARIA-compatible clickable (., anything that creates an anchor element ( s ) many ways to use and interact with variables active null. Its l10nStrings object specifically not include that function History.initPRNG ( ) be used once,! Additional tools, namely variable sugarcube is not defined and arbitrary history navigation saving is allowed the. That supports the audio subsystem that supports the audio element ( ) functions its... The master volume is automatically muted/unmuted when the story history and only exist for the of...